#include "graphics/rendertarget.h"

namespace dw {
	namespace graphics {

//------------------------------------------------------------------------------
// Constants
//------------------------------------------------------------------------------

/*static*/ const dw::uint32 RenderTarget::DefaultClearMode = RenderTarget::DEFAULT;
/*static*/ const Colorf RenderTarget::DefaultClearColor = Colorf::Black;
/*static*/ const dw::float32 RenderTarget::DefaultClearDepth = 1.0f;
/*static*/ const dw::int32 RenderTarget::DefaultClearStencil = 0;

//------------------------------------------------------------------------------
// Construction & Destruction
//------------------------------------------------------------------------------

//------------------------------------------------------------------------------
/*virtual*/ RenderTarget::~RenderTarget()
{
}

	} // namespace graphics
} // namespace dw
